Last Spark: making a game without a single sprite

Last Spark: making a game without a single sprite

I love a chunky pixel. Pal8tro lives inside a PICO-8 cartridge, and the Galactic Zoo residents have their own 16-bit sprites. So it may come as a surprise that one of the two games I’m building right now doesn’t have a single sprite in it. That game is...
Pal8tro devlog #2: Mods, bosses and the token wall

Pal8tro devlog #2: Mods, bosses and the token wall

Right. Last time I had a deck of cards and a scoring system. Since then I’ve built a shop, twenty mods, ten bosses, and I’ve hit the wall every PICO-8 developer hits eventually. More on that in a minute. First, the fun stuff. The shop Between rounds you get to spend...
Pal8tro devlog #1: Can a poker roguelike fit in a cartridge?

Pal8tro devlog #1: Can a poker roguelike fit in a cartridge?

ok so I’ve started a thing. I’ve been playing far too much Balatro. Not “a bit” too much. Whole-evenings, one-more-ante, why-is-it-2am too much. Somewhere around my four-hundredth flush, a question wormed its way in and wouldn’t leave: could you squeeze the core of it...